Thanks for the feedback! Truth be told, it's not something we thought about during the jam, but accessibility IS an extremely important part of game design. If we'd had more time to work on Daty Duty, it would have been nice to implement a version where every file had a visible button prompt on it. Maybe in the future we can patch the game with this!
The concept is neat! At first it seemed like a rythm game, similar to the dancing minigame in San Andreas, but its all automated here. At first, it feels really clunky and a bit restricting, once it picks up some speed it does get quite chaotic and fun, but I still think that the "if the item is in the square and you press one of the lines' button, the item gets sent that way immediately."could be a better system in this game.
Thanks for the feedback! Originally this game was built around the mechanic that the files would continue across unless you pressed a specific button (more akin to a traditional rhythm game), but we ended up settling on this "pipe switching" approach instead because we felt it gave you an opportunity to breathe by automating some of the timing. Still, we often ruminate on that choice, and it's cool to hear from the community!
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need a colorblind mode
Thanks for the feedback! Truth be told, it's not something we thought about during the jam, but accessibility IS an extremely important part of game design. If we'd had more time to work on Daty Duty, it would have been nice to implement a version where every file had a visible button prompt on it. Maybe in the future we can patch the game with this!
thx, its difficult to distinguish between yellow and green for me
cool stuff! really makes you feeeeel like a computer
The concept is neat! At first it seemed like a rythm game, similar to the dancing minigame in San Andreas, but its all automated here. At first, it feels really clunky and a bit restricting, once it picks up some speed it does get quite chaotic and fun, but I still think that the "if the item is in the square and you press one of the lines' button, the item gets sent that way immediately."could be a better system in this game.
Thanks for the feedback! Originally this game was built around the mechanic that the files would continue across unless you pressed a specific button (more akin to a traditional rhythm game), but we ended up settling on this "pipe switching" approach instead because we felt it gave you an opportunity to breathe by automating some of the timing. Still, we often ruminate on that choice, and it's cool to hear from the community!