Major Update 1.5.0 - "The Gigantic Game-Doubling Update"




Hi folks! Trent here!

For the past month, I have been working tirelessly to address all your feedback, while also finishing the remaining story content for the game. And now, at last, it's ready for you all to see. I am so happy to announce Update 1.5.0, which nearly doubles the size of the game and addresses nearly every piece of feedback raised by the community. In fact, it's so comprehensive that I have to break it down into categories:

Content

  • Added new new overworld areas: the arid Cendras Canyon and the profaned Capital.
  • Added 7 more dungeons, bringing the total number of dungeons in the game to 12.
  • Added a new city, Agono, a fortress town on a plateau in the middle of Cendras Canyon.
  • Doubled the length of the main story. It now has a definitive ending after completing all parts.
  • Added new variants of Roblin and Slime.
  • Added two bosses to the game: one optional and one required to beat the game.
  • Added an optional side mission that involves fighting a huge gauntlet of enemies followed by a boss. The reward is a weapon that greatly reduces the final boss battle's difficulty.
  • Added the Potion Seller, who sells only the strongest potions. (If you know, you know.)

Visuals

  • Integrated a new lighting system that brings rich dynamic lighting and shadows to the isle of Wayword.
  • Outdoor areas will now be bathed in light, with atmospheric fog and subtle bloom effects to enhance visuals.
  • Overworld areas now have tall grass that reacts to wind when the graphics are set to High or above.
  • Distant terrain now has a depth-of-field effect to bring more contrast to the foreground and reduce visual clutter.
  • Water has been completely overhauled, and now realistically reflects the light, color and features of its surroundings. On Ultra, this also adds screen-space reflections to further improve quality and accuracy.
  • Dark environments, such as caves, dungeons and outdoors at night, are now much darker and more atmospheric. 
  • When using the new lighting system in dark environments, the player will automatically light a lantern to illuminate his surroundings.
  • If you don't like the new lighting system, or it hurts your performance too much, the old lighting model is still available by setting the graphics to Medium quality or below. The game is still fully playable from beginning to end in this mode.

Performance

  • Added support for MacOS via a universal binary. This is our first (but hopefully not last) port of Wizzerd Quest to ARM64.
  • Added the option to set the Look Sensitivity to three different settings: Slow, Medium and Fast.
  • Added new graphics presets. The difference between them can be seen in this table:
PotatoLowMediumHighUltra
Old lighting model
No reflections
No DOF blue
No tall grass
Short view distance.
Old lighting model
No reflections
No DOF blur
No tall grass
Reduced view distance.
Old lighting model
No reflections
DOF camera blur
No tall grass
Max view distance
New lighting model
Baked reflections
DOF camera blur
Tall grass
Max view distance
New lighting model + dynamic shadows
Baked + screen-space reflections
DOF camera blur
Tall grass
Max view distance
  • Added a resolution scale slider. This is especially useful for HiDPI laptops like the MacBook where you have a super hi-res display and don't necessarily need to draw at 100% resolution to get a sharp picture.
  • Added a toggle for AMD FidelityFX Super Resolution 1.0. Enabling this will, for a small performance hit, upscale your game to the native resolution of your display. Please note this option only works when the resolution scale is below 100%.

Quality of Life

  • To reduce confusion, the journal now only shows a map if the player is standing in a location that has a map. Checking the journal when inside a dungeon will now tell the player to go outside in order to view current map information.
  • On keyboard, the journal can now be closed by pressing Esc while open.
  • You can now cycle through inventory items using the 1 and 3 keys, handy for if you don't have access to a controller or mouse wheel.
  • Shop prices, attack costs and potion yields have been rebalanced to be fairer, more beneficial, and more rewarding.
  • When starting a new game, the game now correctly clears inventory from any old saves, preventing new players from acquiring equipment from old ones and potentially being able to start the game with the most powerful weapons in the game.
  • The Headcleaver, the second most powerful sword in the game, is now available in both Verdant Coast and Cendras Canyon, and has increased in price to prevent it from becoming an early-game steamroll.
  • The player can no longer acquire invincibility by simultaneously drowning while jumping through a door. I like to call this the "TGXAndy Speedrunner Exploit," and although I initially planned to leave it in, I felt that doing so could potentially trivialize the second half of the game if it became more well-known.
  • Rebuilt the save system to include more information about the player and export to a new .wqsave file format. This unfortunately comes at the cost of being unable to use a 1.0 save in a 1.5 build of the game, which I had no choice but to implement as building a savegame conversion tool was out of scope for this project.
  • The game's executable is now self-contained and no longer requires an external .pck file for data.
  • If you have no save data, the Load button on the main menu will be missing, to prevent potential confusion.
  • The overall filesize has been reduced by greater than 50% thanks to smarter optimization.
  • Added a metric butt-ton of bug fixes that greatly increase the stability of the game.

Thanks to everyone for their continued support. This game got a lot more traction than I expected and it's been a dream to address real feedback from real players and make the game better. If you have questions, comments, or find bugs in 1.5.0, please let me know and I'll address them as quickly as I can.

Files

Version 1.5.0 Windows x64 115 MB
Dec 31, 2023
Version 1.5.0 Linux x64 and Steam Deck 115 MB
Dec 31, 2023
Version 1.5.0 MacOS Apple Silicon and Intel 140 MB
Dec 31, 2023

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